Tag: devices

Top 5 apps to buy and sell old gadgets who love tech and latest devices.

You often think if you could just sell our old device and be able to get the best price out of it. It will not only help financially but selling the old gadget will help someone in need. There are many apps now available to sell your second-hand gadgets, here are our top 5 apps. 

This app is very popular among tech lovers who like to sell and exchange old devices. The most attractive service provided by them is their Instant Cash payment. The agent assigned will handle the payment method. An OTP (one-time password) is sent to your registered

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Kerala CM assures internet connectivity and digital devices for all students

Kerala Chief Minister Pinarayi Vijayan on Tuesday said internet connectivity and digital devices would be provided for all students in the state irrespective of their financial and geographical barriers to pursue online classes without any hassles during the COVID-19 era.

Urgent steps would be taken to ensure internet free of cost or at a subsidised rate to needy children, he told the Assembly while detailing the measures to be taken by the government to avoid the ‘digital divide’ among students in the state.

Stating that internet connectivity is still an issue in some parts of the state, he said it

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Riot Games plans to bring Valorant to mobile devices

Do you happen to play Valorant? Riot Games launched the free-to-play FPS game last year for the PC and has been rather successful so far. In fact, the game now has an average of 14 million players log in every month. But that’s not the only news the company revealed.

According to Polygon, Riot Games will be making a mobile version of Valorant. Simply dubbed Valorant Mobile, the game would probably be the first mobile tactical FPS that doesn’t feature a battle royale. Allegedly, this is not meant to be a cut-down version or straight port

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At 17% CAGR, Global 3D Printed Medical Devices Market Size

New York, NY, May 28, 2021 (GLOBE NEWSWIRE) — Facts and Factors have published a new research report titled “3D Printed Medical Devices Market By Component (Software & Services, 3D Printers & 3D Bioprinters, Material, & Others), By Type (Surgical Guides, Dental Guides, Craniomaxillofacial Guides, Orthopedic Guides, Surgical Instrument, & Retractors), By Technology (Laser Beam Melting (LBM) Technology, Electronic Beam Melting (EMB) Technology, Selective Layer Sintering (SLS) Technology, Photopolymerization, Selective Laser Melting (SLM) Technology, Fused Deposition Modelling (FDM) Technology, & Direct Metal Laser Sintering (DMLS) Technology), By End-Users (Medical & Surgical Centers, Pharmaceutical and Biotechnological Companies, & Academic Institutions), and

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A California program spent millions on devices for distance learning. Here’s where it went

Photo: Al Seib/Los Angeles Times/Polaris

Cameron Guidry, a 4th grade student, is focused during his online class on Sept. 3 from his social distanced desk at the Delano Recreation Center in Los Angeles.

For the first time ever, the vast majority of California families say their kids have personal computing devices that they can use for school. But even after a year of distance learning, thousands of

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Digital Education Content Market to Grow by USD 42.93 billion during 2021-2025|Rapid Penetration of Internet-enabled Devices to Boost Growth|Technavio

Digital Education Content Market: Rapid penetration of internet-enabled devices to drive growth.

The rapid penetration of mobile phones and tablets and the growing consumer demand for customized learning have led to an increased emphasis on digital education content. Learners and educational institutions are increasingly preferring digital content over traditional printed textbooks. Several vendors are increasingly assisting educational institutions in developing and enhancing digital library systems through cloud computing. With the rapid development of high-speed internet infrastructure in emerging economies, the education system is increasingly adopting digital education. Hence, the adoption of smartphone devices as a preferred platform for educational content

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